This project demonstrates a complete low-poly modular characters production pipeline including:
• Modular character system
• Modeling and optimization
• Rigging & skinning
• Facial morph targets
• Character animations
• UE5 integration
• Animation retargeting
• Demo level setup
The characters use a modular workflow allowing a large number of unique combinations from interchangeable heads, hairstyles, clothing parts and accessories.
Pipeline:
Blender
- Modeling
- Color Atlas Materials (or built-in materials)
- Rigging & Skinning
- Shape Keys / Morph Targets
- Animation
Unreal Engine 5
- Character Integration
- Material Setup
- Retargeting
- Animation Blueprint
- Demo Level Presentation
Features:
✓ Modular Character System
✓ Game-Ready Topology
✓ Color Atlas Workflow
✓ Facial Morph Targets
✓ UE5 Compatible
✓ Retarget Ready
✓ Animation Blueprint Ready
✓ Demo Level Included
Modular character animations and facial animations demo
Modular character - integration in Unreal engine 5